Personal Projects built in Unreal Engine

These are just about learning new skills and creating tech.


Audio Emitter

This detects distance from the player character using root squared, but prints out the human readable number. Debug changes color Red = Inactive, Green = Active. Debug CVar ShowAudioEmitter 1. Built in c++.


Footstep Line Trace

This detects Physical Material type, and slope angle beneath the bones foot l and foot r. Water detection switches from line trace, to sphere trace with Blue DrawDebugSphere. CVAR ShowFootstepDebug 1. Built in c++.